dreamina-seedance-2-0-260128-maxCompare dreamina-seedance-2-0-260128-max API pricing, supported endpoints, capabilities and access options on Modelsell.
Doubao tokenizerScores on standardized evaluations. Higher percentages are better — and rank percentile shows
Metrics sourced fromArtificial Analysis 2026-09-30·Dreamina Seedance 2.0 260128 Max
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Seedance 2.0 可以把人物、商品和环境参考组织成动态内容。文字说明动作与镜头,素材帮助明确外观与气氛,适合制作人物故事、生活方式广告和短片分镜。已有角色设定或拍摄构想时,可以先用一段短片探索表演、光线和镜头节奏,再把合适的片段发展成完整故事。
叙事片段可以先确定一个情绪清楚的事件:人物收拾行李、打开窗户或把物品递给别人,再安排相机怎样观察。动作参考只提供运动方式时,应说明不复制其中的人物与背景;人物图则明确负责身份和服装。把不同素材的用途写清楚,能让提示词围绕同一个创作目标展开。
声音可以配合场景中的具体动作,例如纸张摩擦、脚步或轻声对白。安静的室内片段可以突出衣料与道具的细微声音,户外片段则用环境声交代空间。如果对白是叙事重点,给出简短台词并说明人物的语气,避免让音乐盖过内容。
多镜头创作需要延续同一套主体参考,并统一服装、道具、光线与动作方向。先制作一个关键片段,再补充特写和环境镜头,剪辑时更容易选择合适的连接位置。涉及手部操作、遮挡与物体接触时,优先使用清楚的构图和简单动作,并放慢查看动作过程。
参考图提供人物身份和灰色毛衣,保留发型与服装。人物在明亮卧室里,把一件折好的外套放进打开的旅行箱,轻轻合上箱盖。镜头固定半身景,窗边柔光,声音只有衣料与箱盖轻响,不出现字幕和其他人物。
先检查手部、外套与箱盖接触,再补充旅行箱特写。
多个参考怎样安排? 人物、商品、动作和风格分别说明,每份素材只承担明确的创作职责。
手部动作复杂怎么办? 先减少同时移动的物体,让手与道具保持可见;必要时把拿取、放下和合盖拆成几个镜头。
怎样把片段接成故事? 复用主体与场景设定,统一光线、动作方向和声音,并在动作开始或结束的位置安排剪辑。
Use the linked documentation for model-specific request parameters and examples.
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| Supplier | RPM | TPM | RPD |
|---|---|---|---|
| 火山海外特价 | Unlimited | Unlimited | Unlimited |
| Volcengine | Unlimited | Unlimited | Unlimited |
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Compare dreamina-seedance-2-0-260128-max API pricing, supported endpoints, capabilities and access options on Modelsell.
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