doubao-seedance-2-0-260128Compare doubao-seedance-2-0-260128 API pricing, supported endpoints, capabilities and access options on Modelsell.
Doubao tokenizerScores on standardized evaluations. Higher percentages are better — and rank percentile shows
Metrics sourced fromArtificial Analysis 2026-09-30·Doubao Seedance 2.0 260128
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Seedance 2.0 适合希望把人物、商品和场景素材组织成短片的创作者。可以从文字开始构建画面,也可以借助参考素材确定外观、动作和氛围,再通过提示词安排镜头与声音,适用于广告创意、故事分镜和社交内容。
商品图片可以决定形状与颜色,人物素材可以决定身份和服装,动作或声音参考则帮助表达运动与节奏。不要让每份素材承担所有作用,先说清楚哪些内容需要延续,哪些只是借鉴。例如鞋子参考负责外观,跑步片段只参考动作,背景则重新设计成清晨跑道。
商品短片可以先用使用动作建立场景,再用特写展示细节;人物故事可以先交代环境,再靠近表情。写清主体、动作、机位和声音的来源,能让短片围绕一个重点展开。多个复杂动作挤在同一镜头里,会增加遮挡、接触和外观变化的检查难度。
声画创作可以把脚步、风声、衣料或产品使用声与画面一起安排。关键声音应对应具体事件,而不是单纯增加热闹。连续内容要复用统一主体参考,并检查服装、商品标识、光线与空间衔接。先做好一个简短且明确的片段,再增加镜头和叙事层次,更容易形成可用素材。
使用参考图中的白色运动鞋,保留鞋型、鞋带和标识。镜头一:低机位看鞋底落在微湿跑道上,动作自然,有轻微脚步声;镜头二:镜头沿鞋侧缓慢移动,展示鞋面纹理。清晨柔光,背景简洁,不添加文字或其他品牌。
先检查鞋底接触与鞋型,再决定是否加入人物全身画面。
参考片段怎样用? 说明只参考动作或运镜,别让不需要的人物与场景混入。
连续镜头怎样保住商品? 复用清晰产品图,明确结构和标识,并逐段对照。
声音该写得多细? 先明确与主要动作对应的关键声音,音乐与复杂混音可以留到后期。
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| Supplier | RPM | TPM | RPD |
|---|---|---|---|
| sd国内特价 | Unlimited | Unlimited | Unlimited |
| Volcengine | Unlimited | Unlimited | Unlimited |
| 火山海外特价 | Unlimited | Unlimited | Unlimited |
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Compare doubao-seedance-2-0-260128 API pricing, supported endpoints, capabilities and access options on Modelsell.
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